May 18th, 2013
While Twilight War: After The Fall is still in development, the game and its developer, Smiling Gator, may have laid out a truly innovative path to success in the ultra-competitive MMO market. Here are five reasons Twilight War could have worked:
5. Excellent Pre-Purchase Perks
Twilight War offered a great line-up of pre-purchase perks. Not only was the game cheaper as a pre-purchase, it also came with two months of play time, a free game for your Android phone, and early access to content and the website’s forums.
4. A Unique Setting
Twilight Read the rest of this entry »
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March 21st, 2013
Are we living in the end times of the MMORPG? Modern gamers demand more and more from their games, yet the genre seems to be coming up short when it comes to innovation. Quest-driven game play dominates modern game design, and skill trees unlocked through experience gained from battling and questing are becoming stale. It seems that game studios don’t have much to offer other than updated graphics engines, and this just isn’t enough to quench gamers’ desire for Read the rest of this entry »
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March 12th, 2012
American video game fans had to wait for many years before they had companies that offered games from an American perspective. Many of the early companies started their operations in Japan. Many of the big companies are still based there. Only Microsoft’s Xbox offers an American gaming console experience. The Wii and the PlayStation are both made by Japanese companies.
Smiling Gator did its best but fell prey to harsh economic times. Fans of the Florida-based company received disappointing news at the beginning of the year. All of this happened in 2006. A statement printed on the website informed fans that Read the rest of this entry »
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February 28th, 2012
Does anybody know what an XORG is? The term was coined by an upstart game developer called Smiling Gator in 2004 as they sought to develop a new kind of video game. Their flagship product was called Twilight War: After the Fall, and it was supposed to be a World of Warcraft killer. Coded around Half-Life 2′s then seminal Source engine, the game was supposed to combine the best elements of MMORPG games and FPS games for the ultimate playing experience.
So, what is an MMORPG, what Read the rest of this entry »
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February 27th, 2012
Six years, in video game terms, is about a generation. A generation ago, then, Valve released Half Life 2, an absolutely legendary FPS. At the time”the game was released in 2004″the game’s spectacular graphics, incredible AI, stunning atmosphere, and stupendous design brought it to the forefront of PC gaming. Half Life 2 was named “Game of the Year” in almost forty publications, while many critics still call it the best video game ever produced.
While the Read the rest of this entry »
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February 23rd, 2012
An innovative multi-player role-playing game/first-person shooter hybrid that began development in 2004, Twilight War: After the Fall has yet to be released, though it potentially could have been a game with mass appeal and ahead-of-its-time ideas.
Described by its original creators, Smiling Gator Productions, as an “Extreme Online Role-Playing Game,” Twilight War promised fast-action combat, player-versus-player battles, story missions, vehicles to commandeer, a barter system, factions that players could join, and loads of exploration, all taking place in a game world that could support thousands of online Read the rest of this entry »
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February 20th, 2012
X.Org is the short name for the X.Org Foundation. It is a nonprofit organization founded by people who wish to build a completely free operating system. X.Org works hard to furnish the hard coding that is behind many of the most important free ware desktop environments. KDE and Gnome, which are desktop environments that allow a user to browse folders and windows, are principle software that use X as the guts of their program.
A desktop environment is different from an operating system, because it Read the rest of this entry »
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