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		<title>After The Fall: What Happened to Smiling Gator?</title>
		<link>http://www.smilinggator.com/2012/03/12/after-the-fall-what-happened-to-smiling-gator/</link>
		<comments>http://www.smilinggator.com/2012/03/12/after-the-fall-what-happened-to-smiling-gator/#comments</comments>
		<pubDate>Mon, 12 Mar 2012 00:00:00 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<guid isPermaLink="false">http://www.smilinggator.com/?p=10</guid>
		<description><![CDATA[American video game fans had to wait for many years before they had companies that offered games from an American perspective. Many of the early companies started their operations in Japan. Many of the big companies are still based there. Only Microsoft&#8217;s Xbox offers an American gaming console experience. The Wii and the PlayStation are [...]]]></description>
			<content:encoded><![CDATA[<p>American video game fans had to wait for many years before they  had companies that offered games from an American perspective. Many of the early companies started their operations in Japan. Many of the big companies are still based there.  Only Microsoft&#8217;s Xbox offers an American gaming console experience. The Wii and the PlayStation are both made by Japanese companies.</p>
<p>Smiling Gator did its best but fell prey to harsh economic times. Fans of the Florida-based company received disappointing news at the beginning of the year.   All of this happened in 2006. A statement printed on the website informed fans that<span id="more-10"></span> it was shutting down.</p>
<p>Former executives from Time-Warner decided to develop their own first person shooter MMO  in an attempt to compete with Sony Online Entertainment&#8217;s Planetside. The planned game, After the Fall, never saw development, although some other company may pick up where the After the Fall developers left off.  </p>
<p>After the Fall is not the first MMO that failed despite high hops. Tabula Rasa made it onto the shelves before the company succumbed to financial woes.   The MMO market is currently glutted with many different offerings.  Eve Online, World of Warcraft, and Star Wars the Old Republic will continue to dominate the market.</p>
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		<title>Did Smiling Gator Have Something? The XORG Story</title>
		<link>http://www.smilinggator.com/2012/02/28/did-smiling-gator-have-something-the-xorg-story/</link>
		<comments>http://www.smilinggator.com/2012/02/28/did-smiling-gator-have-something-the-xorg-story/#comments</comments>
		<pubDate>Tue, 28 Feb 2012 00:00:00 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<guid isPermaLink="false">http://www.smilinggator.com/?p=9</guid>
		<description><![CDATA[Does anybody know what an XORG is? The term was coined by an upstart game developer called Smiling Gator in 2004 as they sought to develop a new kind of video game. Their flagship product was called Twilight War: After the Fall, and it was supposed to be a World of Warcraft killer. Coded around [...]]]></description>
			<content:encoded><![CDATA[<p>Does anybody know what an XORG is? The term was coined by an upstart game developer called Smiling Gator in 2004 as they sought to develop a new kind of video game. Their flagship product was called Twilight War: After the Fall, and it was supposed to be a World of Warcraft killer. Coded around Half-Life 2&#8242;s then seminal Source engine, the game was supposed to combine the best elements of MMORPG games and FPS games for the ultimate playing experience. </p>
<p>So, what is an MMORPG, what<span id="more-9"></span> is an FPS, and what is an XORG? An MMORPG stands for Massive Multiplayer Role Playing Game. World of Warcraft still stands as the ultimate MMORPG: Just ask Chuck Norris. FPS stands for First Person Shooter. At the time, Half-Life 2 was the last word in FPS. Call of Duty probably holds that title now. Finally, XORG stands for Extreme Online Role Playing Game. Smiling Gator&#8217;s game sought to create an innovative gaming experience. Smiling Gator wanted to do more than just capitalize on the MMORPG craze. They wanted to advance gaming. </p>
<p>Unfortunately, no playable demos of Twilight War: After the Fall were ever released. The game stands as an unfinished potential masterpiece: Smiling Gator closed up shop in 2006 after two years of development. Perhaps some new developer will take up Smiling Gator&#8217;s baton and make the XORG everything it could have been. As the future of gaming looks to independent developers more than ever, only time will tell how the face of online gaming will change.</p>
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		<title>A Developer Story: The Rise and Fall of Smiling Gator</title>
		<link>http://www.smilinggator.com/2012/02/27/a-developer-story-the-rise-and-fall-of-smiling-gator/</link>
		<comments>http://www.smilinggator.com/2012/02/27/a-developer-story-the-rise-and-fall-of-smiling-gator/#comments</comments>
		<pubDate>Mon, 27 Feb 2012 00:00:00 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<guid isPermaLink="false">http://www.smilinggator.com/?p=8</guid>
		<description><![CDATA[Six years, in video game terms, is about a generation. A generation ago, then, Valve released Half Life 2, an absolutely legendary FPS. At the time&#8221;the game was released in 2004&#8243;the game&#8217;s spectacular graphics, incredible AI, stunning atmosphere, and stupendous design brought it to the forefront of PC gaming. Half Life 2 was named &#8220;Game [...]]]></description>
			<content:encoded><![CDATA[<p>Six years, in video game terms, is about a generation. A generation ago, then, Valve released Half Life 2, an absolutely legendary FPS. At the time&#8221;the game was released in 2004&#8243;the game&#8217;s spectacular graphics, incredible AI, stunning atmosphere, and stupendous design brought it to the forefront of PC gaming. Half Life 2 was named &#8220;Game of the Year&#8221; in almost forty publications, while many critics still call it the best video game ever produced. </p>
<p>While the<span id="more-8"></span> game&#8217;s stunning success was at its peak, an upstart company named Smiling Gator licensed the Half-Life 2 engine, which was called The Source. The goal was to create a first person RPG that would blow the immensely popular World of Warcraft out of the water. The game was called Twilight: After the Fall. The Florida company plugged away for two years, attempting to match the stunning success of Half-Life 2. In 2006, however, the company shut its doors.</p>
<p>What happened in this developer&#8217;s story? How did Smiling Gator create such massive buzz (Twilight: After the Fall even had fan fiction created for it), only for the game to turn into vaporware? The verdict by some was competition&#8221;World of Warcraft, smelling competition from an upstart, crushed them. Others said that inadequate funding was to blame. Whatever the cause, Twilight: After the Fall stands by many, unlike Half-Life 2, as the greatest video game never produced. </p>
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		<title>Twilight: After the Fall and What Could Have Been</title>
		<link>http://www.smilinggator.com/2012/02/23/twilight-after-the-fall-and-what-could-have-been/</link>
		<comments>http://www.smilinggator.com/2012/02/23/twilight-after-the-fall-and-what-could-have-been/#comments</comments>
		<pubDate>Thu, 23 Feb 2012 00:00:00 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
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		<description><![CDATA[An innovative multi-player role-playing game/first-person shooter hybrid that began development in 2004, Twilight War: After the Fall has yet to be released, though it potentially could have been a game with mass appeal and ahead-of-its-time ideas. Described by its original creators, Smiling Gator Productions, as an &#8220;Extreme Online Role-Playing Game,&#8221; Twilight War promised fast-action combat, [...]]]></description>
			<content:encoded><![CDATA[<p>An innovative multi-player role-playing game/first-person shooter hybrid that began development in 2004, Twilight War: After the Fall has yet to be released, though it potentially could have been a game with mass appeal and ahead-of-its-time ideas.</p>
<p>Described by its original creators, Smiling Gator Productions, as an &#8220;Extreme Online Role-Playing Game,&#8221; Twilight War promised fast-action combat, player-versus-player battles, story missions, vehicles to commandeer, a barter system, factions that players could join, and loads of exploration, all taking place in a game world that could support thousands of online<span id="more-7"></span> players at once. The game was to take place in an expansive environment partially decimated by an apocalyptic event known as &#8220;The Fall,&#8221; and populated by humans, mutant creatures, and an alien race seeking a new home world.</p>
<p>The game&#8217;s official website remains live, and the background and screenshots it features hint at what Twilight War might have been. Images from the game show players exploring lush-looking forest, urban, and desert landscapes, encountering creatures both biological and mechanical. Descriptions promise players the chance to customize a wide range of character details, including skills, attributes, and mutant or human race, and the ability to apply those traits to a variety of game situations, combat and otherwise.</p>
<p>Sadly, gamers may never get to experience the world of Twilight War, but by all indications it looks as if it might have really left its mark on multi-player online gaming had the developer not been forced to abandon it.</p>
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		<title>What is an XORG?</title>
		<link>http://www.smilinggator.com/2012/02/20/what-is-an-xorg/</link>
		<comments>http://www.smilinggator.com/2012/02/20/what-is-an-xorg/#comments</comments>
		<pubDate>Mon, 20 Feb 2012 00:00:00 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<guid isPermaLink="false">http://www.smilinggator.com/?p=6</guid>
		<description><![CDATA[X.Org is the short name for the X.Org Foundation. It is a nonprofit organization founded by people who wish to build a completely free operating system. X.Org works hard to furnish the hard coding that is behind many of the most important free ware desktop environments. KDE and Gnome, which are desktop environments that allow [...]]]></description>
			<content:encoded><![CDATA[<p>X.Org is the short name for the X.Org Foundation.  It is a nonprofit organization founded by people who wish to build a completely free operating system.  X.Org works hard to furnish the hard coding that is behind many of the most important free ware desktop environments.  KDE and Gnome, which are desktop environments that allow a user to browse folders and windows, are principle software that use X as the guts of their program.</p>
<p>A desktop environment is different from an operating system, because it<span id="more-6"></span> simply provides the interface for accessing programs.  Operating systems are the engine that contains programs and determines precisely how those programs will operate.  It is possible to install different desktops and switch between them, without affecting the programs and files of the operating system.</p>
<p>X.Org was founded in 2004, although it builds on work from previous projects.  It continues to use code developed by independent contributors, and the nature of it being a non-profit organization is that anyone may offer code to be apart of the program.  Any code that is used becomes the property of X.Org, in the sense it is protected by a freeware license that allows anyone to use or modify it, except for integrating it into a proprietary system.</p>
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